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Month: March 2016

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Position based (Verlet) physics for games

31.03.201604.04.2016 Division

TL;DR: demo1, demo2 (controls: Mouse, A, D)

Historically I prefer to use custom physics simulation instead of third party engines. It started from igdc.ru contests in 2008 when I found the PDF from Hitman developers (see links at the bottom). The method is known as position based or Verlet physics. (more…)

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xcoderequest

Where to put URL requests in your iOS app code?

01.03.201603.03.2016 Division Leave a comment

It’s hard to imagine an iOS application that doesn’t perform URL requests. If you develop iOS apps you should have done it a lot of times. But are you sure that you put your request code in the appropriate place?

I had a chance to maintain many different apps and very often I saw the same “pattern” – put all network interaction code directly in the view controller!

(more…)

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Recent Posts

  • Skinned mesh animation with collada 11.01.2018
  • BubbleFun game (7 days game-jam) 22.12.2016
  • Position based (Verlet) physics for games 31.03.2016
  • Where to put URL requests in your iOS app code? 01.03.2016
  • RUSH HOUR game 28.02.2016

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