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Position based (Verlet) physics for games

31.03.201604.04.2016 Division

TL;DR: demo1, demo2 (controls: Mouse, A, D)

Historically I prefer to use custom physics simulation instead of third party engines. It started from igdc.ru contests in 2008 when I found the PDF from Hitman developers (see links at the bottom). The method is known as position based or Verlet physics. (more…)

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